PM3.6 - Captain Falcon - Subaction - Swing41_3
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1 |
2 |
3 |
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5 |
6 |
7 |
8 |
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10 |
11 |
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13 |
14 |
15 |
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17 |
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19 |
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55 |
Stats
IASA: |
None |
Hitboxes active: |
7-10 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x13d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
7 |
16 |
90 |
80 |
Flower |
Punch |
6 |
5 |
5 |
|
Scripts
Main
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 16, size: 5.76, x_offset: 0.0, y_offset: 4.8, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flower, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 16, size: 2.4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flower, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 16, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flower, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 16, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flower, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- UnknownEvent { namespace: 0xc, code: 0x1a, unk1: 0x0, arguments: [Value(8069), Value(8071)] }
- Subroutine(External: effectAnimCmd_Swing4Impact)
- UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(1)] }
- AsyncWait(10.0)
- DeleteAllHitBoxes
- AsyncWait(19.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- Rumble { unk1: 13, unk2: 0 }